GPU Pro 5: Advanced Rendering Techniques 1st Edition - Wolfgang Engel - Kebuk

GPU Pro 5: Advanced Rendering Techniques 1st Edition

Автор: Wolfgang Engel
Видавництво: A K Peters/CRC Press
Немає в наявності
Кількість сторінок522
Рік видання2014

Серія

In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.

Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of кватерніонів, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods.

Де можна придбати

Тверда обкладинка
Немає в наявності 1600 грн

Коментарі

Немає коментарів. Будьте першим, хто залишить коментар!