Develop a compact game engine–like animation application in C++ using OpenGL 4 or Vulkan through hands-on implementation in this part-color guide
Key Features
Learn how to build a game engine–like skeleton application using a modern graphics API
Explore compute shaders, visual selection, UI creation, visual programming, configuration file handling, collision detection, behavior controls, and more
Create your own virtual world with naturally acting inhabitants
Book Description
With two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer Michael Dunsky guides you through the intricacies of character animation programming. This book tackles the common challenges developers face in creating sophisticated, efficient, and visually appealing character animations.
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