Discover how to build impressive 3D graphics with the next-generation graphics API?Vulkan
About This Book
Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics
Understand memory management in Vulkan and implement image and buffer resources
Get hands-on with the drawing process and synchronization, and render a 3D graphics with the scene Vulkan graphics pipeline
Who This Book Is For
This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected.
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