🎬 Конкурс коротких відео #KebukExperience🎬 Конкурс відео
Виграй сертифікат на 500 грн! ⏰ До 18 грудня⏰ До 18.12

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for increased the importance of graphics on mobile devices, especially the iPhone and iPod touch.
Example programs and source code can be downloaded from the book's CRC Press web page.
Review
Any professional programmer in the field will find something of interest in this volume. I'm thrilled to see that this collection is in color-it's about time! A wide range of topics are covered, from global illumination to image processing to mobile devices.
Коментарі
Щоб залишити коментар, будь ласка, увійдіть або зареєструйтесь