Physics for Game Developers: Science, math, and code for realistic effects 2nd Edition

Видавництво: O'Reilly
В наявності
Кількість сторінок578
Рік видання2013

If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.

Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This book is updated indispensable whether you work alone or as part of a team.

Де можна придбати

М'яка обкладинка
850 грн

Коментарі

Немає коментарів. Будьте першим, хто залишить коментар!

Щоб залишити коментар, будь ласка, увійдіть або зареєструйтесь